AI Insights · Timothy · September 2022
Top 5 Cartoon Fantasy Games on iOS in Belgium Q3 2022
In Q3 2022, the top 5 cartoon fantasy games on iOS in Belgium showed varied performance in weekly downloads, revenue, and active users. Sensor Tower provides detailed insights.
Throughout the third quarter of 2022, the top 5 cartoon fantasy games on the iOS platform in Belgium exhibited diverse trends in weekly downloads, revenue, and active users. Here’s a closer look at each game's performance:
Candy Crush Saga from King experienced fluctuations in its weekly revenue, starting at approximately $60K at the end of June and peaking at around $61K in early September. Weekly downloads showed a downward trend, beginning with 2.3K in late June and dropping to about 1.4K by the end of September. The game maintained a stable number of active users, consistently around 44K to 48K throughout the quarter.
Pokémon GO by Niantic, Inc. displayed a varied revenue pattern, with peaks such as $32K in late July and dips to approximately $12K in mid-September. Weekly downloads saw a decline from 1.8K at the start of the quarter to about 1.3K by the end. Active users fluctuated but remained strong, ranging between 79K and 95K throughout the quarter.
Minion Rush: Running game from Gameloft had minimal weekly revenue, mostly around $50 to $75. Downloads showed a significant drop, starting at 1.8K in late June and reducing to about 400 by the end of September. Active users followed a similar trend, peaking at around 6.3K in mid-August and falling to approximately 2.3K by the end of the quarter.
Zooba: Zoo Battle Royale Games by Wildlife Studios saw weekly revenue ranging from about $1.6K to $2.8K, with a notable peak at the end of September. Downloads varied, starting at 1.2K and dropping to around 700 by the end of the quarter. Active users remained relatively stable, fluctuating between 9K and 11K.
Super Mario Run from Nintendo Co., Ltd. experienced modest weekly revenue, peaking at $320 in mid-July. Downloads began at around 850 in late June, peaked at 2.4K in mid-July, and ended at about 400 by the end of September. Active users saw a peak of 6.4K in mid-July, then gradually declined to approximately 3.4K by the quarter's end.
These insights are based on data from Sensor Tower. For more detailed analysis and additional insights, visit Sensor Tower.